Marth performs a downward strike with his sword directly forward. A quick stab to the left followed by a horizontal slash to the right. Marth was known for his deadly combos in Melee. Can Wall Jump Rotates body counterclockwise with a strong arc-like swing from his head to the ground. List of Super Smash Bros. series characters. A quick, direct upward thrust. By tradition, Marth as a playable character is featured on his personal three trophies. If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of ending and landing lag, which means it is easily punishable if missed or not L-canceled. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. The last hit launches opponents away. Marth reappears in the 2008 Wii title Super Smash Bros. Brawl. Character Statistics As a result of not having a stage, Marth is fought on the. Gender: Male Age: 16, based on his Shadow Dragon incarnation. Two of the biggest surprise additions to the SSB Melee lineup are Marth and Roy from Nintendo's turn-based Fire Emblem roleplaying game series. Slashes the Falchion from bottom to top behind him in an inward swipe. Availability Hikaru Midorikawa. Voiced by Monday Morning Marth; When’s Melee; Podcast; Staff; Support Melee Stats open menu. Smash 4 Marth – Marth. Marth is back in full force, meaning his combo game is just as good as it was before. The move has very weak sourspots next to Marth if used on the ground, so it is not a reliable KO move on grounded enemies next to Marth, but it can act as a surprise KO option on enemies directly above him in the air or on platforms. Shadow Falchion – Marth. Additionally, the tip of the Falchion, its sweetspot, is remarkably easy to connect, making Marth stronger when he is further from his opponent. A forward-to-back upward wide sword slash ending in a full delayed somersault. Up Smash: 15.6 % (21.8 %) Crouching down, Marth jabs his sword straight up into the air with force. Hikaru Midorikawa. Marth also has access to a grounded meteor in his Dancing Blade. Hikaru Midorikawa. Decent KO option. The attack used to an overhead slash attack in Super Smash Bros. Melee but was changed in Super Smash Bros. Brawl to a piercing attack. However, because other top-tier characters, such as Fox and Sheik, were also noticeably nerfed, Marth has an easier time fighting against them, improving his matchup spread overall. At high percentages, it is an effective KO move, KOing reliably at 130% and above when tippered. Ever since melee when I made the transition from Link to Marth he has been my best character, after getting the hang … This attack semi-spikes the opponent, which is useful for edge-guarding. Marth grabs the opponent with his free hand. However, because other top-tiered characters, such as Fox and Sheik, were noticeably nerfed, Marth has an easier time fighting against them, improving his matchups overall. Marth also has many options to KO his opponents and finish combos, such as his down aerial (a very potent spike when sweetspotted, and the closer to the notorious Ken Combo) and forward smash. A quick upward sweeping diagonal slash with high range and relatively high damage. In the debug menu of the game, Marth has an additional phrase that goes unused: This page was last edited on November 24, 2020, at 01:37. Another downward slash that deals weak knockback. Super Smash Bros. Melee features 25 playable characters in total (26 if counting one character's transformed state as a separate character). Hikaru Midorikawa Unusually, this does not happen when fighting Marth + Link, during which it will still play the "Great Bay" theme. Vampire (Spooky Melee) – Marth. All things considered, Marth is still one of the most difficult matchups for many of the characters in Melee, with not many characters having the tools to properly deal with him at the highest level of play. For a gallery of Marth's hitboxes, see here. While Marth's tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback. Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. It is not particularly powerful regardless of where on the sword it hits, but conversely it shows no mercy juggling opponents when combined with forward smash, up tilt, and other aerials. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). This technique is also commonly performed out of a shield, by jump-canceling. dehaze. Deals moderate knockback. Divided into stages, ordered by difficulty, and full of technical challenges. Kirby - 8.5 Worst Match. In the post-Brawl metagame, however, professional opinions of Marth began declining. Marth … Furthermore, Ice, once considered one of Europe's best Marth mains, later chose to exclusively main Fox to improve his standings in tournaments. Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the two hitboxes is the sound effect. As such, he is considered to be better relative to most of the top-tier cast in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. Voice Actor As such, Marth requires significant knowledge of hitbox spacing with his moves due to the non-tipper and tipper hitboxes of Marth's moves having very different knockback values and angles. Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. Like several other top-tier characters, Marth was nerfed in the PAL version of Melee. Leaps and performs a downwards slash with his sword. Marth is fought on the Fountain of Dreams stage, with the track Fire Emblem playing. Marth Super Smash Bros. Melee and How to practice him. Marth and Mario are the only characters in the Super Smash Bros. series to have two different clones, Marth's being Roy in Melee and Lucina in SSB4. Tiers > SSBM > Marth Marth's Super Smash Bros. Melee tier match ups. Recovery Use side-B recover in the air. Ken, and a handful of other top Marth mains such as Azen, are credited for moving Marth up to the top tier for years to come, usually around the second to fourth highest spot on the list. Marth makes no appearances in the game's single-player Adventure Mode. Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). Marth was known for his deadly combos in Melee. In addition to his disjointed range, Marth has a fantastic combo and juggle ability; despite a slightly below average air speed, with a combination of good jumping prowess, and an average falling speed, as well as quick, low lag, high-ranged, easy-to-sweetspot aerials, Marth has among the best air games in Melee, and a great combo ability. All of Marth's aerial attacks when tippered deal the same amount of damage (13% damage); he is the only character in the game to have this trait. When fought on the stage, the track "Fire Emblem" plays instead of the standard music. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. Marth falls under the fighter archetype of being mobile, with the ability to easily outmaneuver most of his opponents; Marth has a very fast dashing speed, a long wavedash (specifically the fourth longest in the game) and rather good jumping speed, with above average falling speed, contributing to a good SHFFL. PPMD's victory at Apex 2015, where he beat several top Fox players using primarily Marth, showed that despite Marth's more apparent weaknesses today, he is still a character who can win large, top-level tournaments. 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